Flex Conference (Physical / Digital)

International Conference on Entertainment Marketing and Media Influence (ICEMMI - 26)

Early Bird
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Conference Session Tracks

SDG Wheel

Aligned with

UN Sustainable Development Goals

This conference contributes to global sustainability by aligning its research discussions and academic sessions with key United Nations Sustainable Development Goals.

SDG 8 SDG 8 — Decent Work and Economic Growth
SDG 9 SDG 9 — Industry, Innovation and Infrastructure
SDG 11 SDG 11 — Sustainable Cities and Communities
SDG 12 SDG 12 — Responsible Consumption and Production
SDG 16 SDG 16 — Peace, Justice and Strong Institutions
SDG 17 SDG 17 — Partnerships for the Goals
Track 01

Innovations in Entertainment Marketing

This track explores the latest innovations in entertainment marketing strategies and their impact on consumer behavior. Papers should examine new methodologies and technologies that enhance brand engagement within the entertainment sector.

Track 02

Digital Marketing Strategies in the Entertainment Industry

This session focuses on effective digital marketing strategies tailored for the entertainment industry. Contributions should analyze the role of digital platforms in shaping consumer perceptions and driving engagement.

Track 03

The Role of Social Media in Brand Activation

This track investigates how social media platforms facilitate brand activation in the entertainment sector. Researchers are encouraged to present studies on consumer interactions and brand loyalty fostered through social media campaigns.

Track 04

Celebrity Endorsements and Consumer Trust

This session examines the effectiveness of celebrity endorsements in influencing consumer trust and purchasing decisions. Papers should explore the psychological mechanisms behind celebrity influence in marketing.

Track 05

Fan Engagement and Community Building

This track delves into strategies for enhancing fan engagement and building communities around entertainment brands. Contributions should highlight successful case studies and innovative approaches to fostering loyalty among fans.

Track 06

Experiential Marketing in Entertainment

This session focuses on the role of experiential marketing in creating memorable consumer experiences within the entertainment industry. Researchers are invited to discuss the effectiveness of immersive marketing tactics in enhancing brand perception.

Track 07

Marketing Analytics and Audience Insights

This track emphasizes the importance of marketing analytics in deriving audience insights for entertainment brands. Papers should present methodologies for analyzing consumer data to inform strategic marketing decisions.

Track 08

Cross-Platform Marketing Campaigns

This session explores the challenges and opportunities of executing cross-platform marketing campaigns in the entertainment sector. Contributions should analyze the effectiveness of integrated marketing communications across various media channels.

Track 09

Influencer Marketing Trends in Entertainment

This track investigates the evolving landscape of influencer marketing within the entertainment industry. Researchers are encouraged to explore the impact of influencers on consumer behavior and brand perception.

Track 10

Consumer Behavior in the Age of Digital Media

This session examines shifts in consumer behavior driven by the rise of digital media in entertainment marketing. Papers should analyze how digital consumption patterns influence marketing strategies and brand interactions.

Track 11

Emerging Entertainment Trends and Their Marketing Implications

This track focuses on identifying emerging trends in the entertainment industry and their implications for marketing strategies. Contributions should provide insights into how these trends shape consumer expectations and brand responses.

Important Dates

Early Bird Registration :29th July 2026

Paper Submission Deadline :3rd August 2026

Last Date of Registration : 13th August 2026

Date of Conference : 28th - 29th August 2026

Supporting Academic Continuity

APSTE ensures that research and publication processes continue without interruption in the current global situation. Participants can present their work through digital and integrated formats.

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